Nations

Nations

Terra is divided into hundreds of individual nations, each with their own culture, beliefs, military and technological level. These nations are populated by both humans and monsters, though the ratio between the two races varies. Below are some of the major world powers who hold great influence in global affairs.

Delpoi

America

The Unified States of America is a democratic nation based in the continent of Delpoi. Founded in the 17th century, it used to be a colony of the Britannia Empire before they broke off in a war for independence and formed their own nation. America is composed of fifty states and is governed by a president and a senate modeled after the democratic government of Elladas. The Republic practices religious freedom, and though the Order has a strong presence here, the Republic is also one of the first major nations to accept human/monster coexistence on a national scale, setting an example for many other countries. Monsters native to this country are mainly thunderbirds, grizzlies, giant ants, fairies, pixies, matango, harpies and griffons, though many other species migrated to Delpoi as well.

Canadia

The Republic of Canadia is the second nation located in Northern Delpoi. Formed primarily from colonies brought over from Francois, Canadia is a staunch ally of the Unified States. Its land encompasses the northwestern region of Terra, mainly consisting of forests and mountain ranges with a colder climate due to its proximity to the edges of the world. Like the Republic, Canadia has a presidential government, but unlike the Republic, there are a number of monsters in various political offices as well.

Mexihco

A nation located south of the US. Its territory spans the southeastern region of Delpoi and the chain of islands connecting Delpoi and Azteca. Mexihco is an old country that is the only nation in Delpoi that doesn’t have the Order as its primary religion. Much of its land is arid and semi-arid, with large deserts and only a handful of cities, but thanks to the efforts of powerful monsters, some parts of Mexihco were transformed into fertile monster realms. Curiously, there are a number of undead monsters who populate the cities, especially around a holiday called the “Day of the Dead”.

Azteca

Rozzaria

The Rozzarian Empire is the largest nation in Azteca. Originally a colony from Ordallia, Rozzaria is the main driving force behind the Aztek Federation. Its customs and beliefs are no different from Ordallia, save that it practices religious freedom and has friendly relations with the indigenous tribes who live in the jungles that dominant Azteca. Its two main religions are the Order and the Amphithere worshipping monster cults.

Niflheim

An Order dominated kingdom run founded by settlers who arrived to Azteca long before Azteca was a united polity. The people of Niflheim were highly adept at scientific and technological wonders with which they used to purge their land of monsters, aided by their increasing number of magitek weapons. Niflheim is the only nation not a part of the Aztek Federation, mainly due to the fact that its relations with the other nations of Azteca are strained thanks to their anti-monster policies. The only reason that Niflheim hadn’t taken up arms against the Federation was mainly due to the threat of the other four nations banding together with superior numbers and resources. Their dominant military might doesn’t scare the monster-backed tribes from not attacking their borders either. It is rumored that they may have dealings with Ilias Kreuz.

Concordia

A kingdom centered deep into the forest, Concordia is believed to be formed from the remnants of the native kingdoms that once dotted Azteca. Humans and monsters live on cities that line the vast rivers that cut through the jungle, and both races have adapted to the hot and humid conditions that often drove foreigners away. The only nation they have contact with is their neighbor Rubrum due to being almost isolated deep in the forest. Travel to and from Concordia is possible only by boat or airship.

Rubrum

Rubrum is a kingdom that neighbors Concordia by just a few miles. Rubrum was originally a part of Niflheim, but as Rubrum separated from the empire when its religious practices became too stifling and infringed upon personal rights. At the time, they would’ve been soundly trounced by Niflheim’s superior might had it not been for the timely aid of the Amphithere queen Quetzalcoatl. Today, Rubrum still worships Ilias, but not as an Order state. Instead, they worship her in a way that spreads peace instead of violence and doesn’t infringe on the rights and freedoms of its people of allies. Monsters live with humans as well, but they are restrained by certain laws that keep the balance between man and monster.

Lorrican

A democratic republic located in southern Azteca, Lorrican is a seaside nation that makes its living on trade and commerce. It has cities all along Azteca’s coastline, where they have hundreds of ports where travelers and monsters can trade and mingle. It has the strongest naval force of the Aztek Federation.

Europa

Britannia Empire

Britannia is a powerful nation that was one of the first countries to jump start the industrial revolution. Known for having an advanced culture and society, Britannia once led a path of conquest across Europa, but met heavy resistance in Hibernia, Ordallia and Alpina. Britannia is one of the most technologically and magically advanced nations in the world and is one of the first major nations to promote human/monster coexistence even with the Order being their main religion. Britannia has an absolute monarchy with a king and queen at the top. What makes Britannia different from other Order states is that the king often has multiple wives in addition to his queen, human and monster, leading to the royal family being rather large.

Elladas

A mighty nation separated into myriad city-states, each ruled by a senator. Elladas is one of the first nations to have a democratic government and set the basis for the governmental system the Helic Republic would have. It’s largely a monster-friendly state, in contrast to the Order-centric Arcadian Empire, with which it has limited dealings with. Centaurs, harpies, medusa and dryads are common monsters in his region. Though smaller than Arcadia, Elladas has managed to maintain its independence as a country thanks to the aid of powerful monster mages such as baphomets and dark mages who provide assistance in return for some “favors.”

Zanef

Zanef is a monster-friendly nation that is famous for its beauty and serenity. It’s streets are lined with stone buildings finely crafted by famous architects, and boasts beautiful monuments such as the Church of Andraste that looms over the city and the colosseum, where humans and monsters hold sporting events and fights to show their skills. Though the Order has a presence here, there are a number of monsters who call this place home. Zanef has a rather high number of sea monsters due to its aqueducts and canals where sea-oriented monsters like mermaids, sirens and Scylla. Zanef is also a perfect vacation spot for tourists.

Arcadia

The empire of Arcadia is one of Europa’s most advanced and largest nations, spawning from the ruins of the Garlean Empire that once dominated eastern Europa. Ruled by an emperor and a senate, its territory spanned almost the entirety of Europa, to the point where it almost came to blows with Britannia after conquering Magyara. In modern times, Arcadia has lost much of its territory due to infighting and is no longer the major powerhouse it was in the past, but it still boasts a considerable military and magical armed forces.

Nabradia

The kingdom of Nabradia is the second largest country in Europa. Like Sahul, its land has large amounts of crystals grown naturally that channel vast amounts of spirit energy, leading to rather odd natural wonders such as magnetic anomalies and overgrown animals. Even the people are stronger and more durable than the average human.

Byzantos

The Byzantos Empire is another large polity that originally broke off from Arcadia in its decline. Though they have taken over many smaller countries, they don’t take as much land as Arcadia in order to maintain order over its territory.

Magyara

The duchy of Magyara is a small nation known for its production of fine weapons thanks to its mines, which provide most of its income. It was conquered by Arcadia but has since regained its independence with the help of Ordallia and Albion.

Ordallia

The kingdom of Ordallia is the third largest nation in Europa. Ordallia is known for being rather liberal in comparison to Order states like Albion and Arcadia, legalizing polygamy and homosexuality and is considered by many other nations to be uncouth or dirty. Despite other nations’ poor views on them, Ordallia boasts a rich culture and opens its borders to humans and monsters from all walks of life. Even members of its royal family have been known to take monsters as wives or mistresses.

Albion

The kingdom of Albion is an almost fairy tale-esque land that is home to some of the most famous knights, mages and heroes in western Europa. It is a rich and fertile land that could rival the majesty of even the most beautiful verdant monster realms and Albion’s human population boasts a rather large number of mages in its ranks. One curious thing to note is that Albion also has a rather large amount of fairy monsters flittering around the countryside and even in some towns. Furthermore, Albion’s population is an almost equal ratio of humans and elves. It’s believed that Albion’s land is one of the few portals to the monster realm, Tuatha De Danaan, the home of the fairy monsters.

Somnus

The kingdom of Somnus is a nation located in southern Europa, neighboring Tenebrae, a strong ally of theirs. One of the few kingdoms to resist Arcadia’s conquest, Somnus, like Tenebrae, has a high percentage of exceptionally strong mages who compose its magical armed forces. Somnus is highly advanced and progressive, providing safe haven for monsters and their mates who escaped Order persecution during the Hundred Years war.

Teutland

Teutland is a nation located near Rus that originally had a monarchy, but following the end of a rather harrowing war, a swift but bloody revolution caused the government to switch to a democratic one.

Alpina

Alpina is a kingdom located in northern Europa. Its terrain is mountainous and there numerous towns built either alongside or at the foot of large rock formations. This geographical feature has enabled Alpina to remain safe from both Arcadia and Byzantos during their periods of conquest.

Sonderland

Sonderland is a nation located between Britannia and Europa. Though not connected to Europa, like Britannia and Skandia, it’s considered to be a part of the continent by association. Much of its land consists of vast grassy plains with small forests that are home to fairy monsters and such.

Skandia

Skandia is an island nation that sports a fierce warrior culture. Together with some the more violent monsters like ogres and orcs they raid coastline villages and towns and leave before the larger armies could attack them. Men and monsters form the raiding parties while human women stay behind to guard their homeland.

Hibernia

Hibernia is a land divided between six kingdoms, each kingdom different in terms of customs, military might and beliefs, though they do share some similarities. They are all Order states, though two of them have some relations with monsters.

Celtica

Celtica is a small nation that doesn’t boast of anything particularly special. Their army is small, their territory is small, but they have good relations with their neighboring countries, which is a necessity if they are to survive barbarian raiding parties that roam the countryside.

Picta

A nation with no centralized government. Picta is instead ruled by tribal chiefdoms. They often clash with Hibernia, whom they periodically raid and pillage for resources.

Gebet

The Republic of Gebet is a league of towns situated in the island in the Andar Sea, southeast of Europa. Many of these cities are made up of waterways and canals that provide a method of travel for ships and boats.

Tenebrae

Tenebrae is a kingdom bordering Rus. It is a lush, green, mountainous area abundant in castle-like structures built along these mountains and connected by bridges and walkways. Tenebrae is a monster friendly state with a high percentage of mages and its royal family sports some very powerful magic not found anywhere else in Europa.

Rus

The Rus Federation is a nation located in eastern Europa. Sitting between Europa and Orience, the Federation has a long and bloody history of revolution and conflict between religion and state. Both humans and monsters alike consider themselves to be strong and formidable because of Rus’ cold, unforgiven climate and landscape. Loyalty to the nation is valued above all else, no matter one’s race or creed, and thus many monsters that place values in such concepts such as strength like ogres and orcs are often found here.

Orience

Xing

The largest nation in Orience. Originally formed out of a collection of city-states, Xing became a grand empire ruled by a human emperor who is said to be descended from Ilias herself. It is a human-led nation that seeks total continental domination under the belief that because the world belongs to humans, it belongs to them. Monsters are subjugated, but not exterminated, in Xing’s society and are situated below humans in the social ladder. Though laws are in place to limit the human/monster ratio, it’s legal to marry and reproduce with monsters. They worship the monsters known as the “Four Souls” as gods, and humans who travel to their holy land in the mountains return as incubi and are greatly revered as transcendent sages, or “xian”.

Shai Feng

Shai Feng is another major nation in Orience ruled by four power monsters often revered as divinities. It is a nation in which humans and monsters are equals, working together in amicable coexistence. Life there has a distinct rhythm, and their society is more loosely disciplined than that of human society. Humans show no ill will towards monsters and in turn, monsters refrain from assaulting human in favor of social integration.

Joseun

The Joseun Empire is a land dominated by a set of monsters known as the “Four Friends” and is a dark monster realm. It is a nation of monster supremacy which freely endorses the assault of humans by monsters in its territory. The resident monsters do treat their human men with great care as husbands, but in rather debauched, hedonistic and depraved ways. Some cities’ residents copulate like animals constantly, while others discipline their husbands strictly as sex slaves. Likewise, many smaller states allied with Joseun are ruled by powerful monsters called Youko. Many monsters here are stronger than most others in the continent, though their incursions into other countries are mainly to steal mates for themselves. In fact, most of Joseun’s combat forces are unmarried monsters.

Temujai

A nomadic nation composed of multiple clans who roam the Eastern Steppes east of Xing. Named after the famed “King on top of the World”, the Temujai have a culture centered on horse riding, and many warriors have monster wives from the centaur family who act as their mighty steeds upon which they attack their enemies with great ferocity. In order to maintain an equal amount of humans and monsters, the Temujai have polygamous relationships consisting of one human woman and one monster. They are a common and powerful enemy of the Xing Empire.

Bharat

Bharat is a nation situated on a peninsula in southeastern Orience. A semi-tropical, semi-arid land, Bharat is constantly assaulted by fierce monsoons and rainfalls, and is dominated by dense jungles where feral monsters roam alongside dangerous predators. Human society has differing relations with various monster species, though there are many species of lamia who regularly mingle with the human populace. Naga, lamia native to Bharat, are often worshipped by snake-oriented cults.

Nippon

Nippon is a small but powerful nation composed of several major islands and located south of Orience. It is a quaint little realm where a number of uniquely evolved monsters native to the land live. Here, these monsters are called “yokai” who live in harmony with humans, and live independently from the rule of the Monster Lord, instead forming various factions. Many monsters are integrated into human communities and live among them as if it were natural, serving husbands as good wives. As such, it is not uncommon for monsters to serve a human lord. Nippon is led by an absolute monarchy ruled by the emperor. Its main military force consist of samurai and shinobi, as well as a number of monsters trained in the art of combat and espionage.

Anea

Amara

The kingdom of Amara is a land with a long history that spanned thousands of years. It is a nation that worshipped the great sun disk, Aten. Originally it was ruled by human pharaohs, but as they copulated more and more with the native monsters, those pharaohs, once male kings, became monster queens, who ruled the land in their stead. Though the time of the pharaohs has ended, Amara is still ruled by a human royal family.

Axum

Axum is a legendary land that was once the home of a queen known only as Sheba. A lamia who could control the weather through her connection to the local elementals, she was a greatly revered queen who fell in love with a human king named Solomon. Their love, separated by distance and culture, was told by many storytellers long after their deaths, and the current lamia queen is their descendant. Axum is famous for its mines, which hold a variety of ores used for metallurgy, as well as fabled salt mines that presumably gave the kingdom its wealth in the first place.

Arrida

Arrida is a Middle Eastern nation with a rich and detailed history built upon legends and fantastical encounters. Governed by a sultan and his council, Arrida is a massive trade hub within the Middle East, which is mostly an arid region with settlements being few and far in between. Though the Order has influence here, not many really care about the organization and its religion. There are some anti-monster sentiment, but that’s more so because of the desert monsters who roam the surrounding areas stealing men and driving off potential customers. Trade is life here and if you disrupt it, then you’re public enemy number one. It’s not rare to find monsters of the mimic family mingling among the assorted wares in the marketplaces, and there are many dungeons littering the desert that hold monsters such as genies or echidna waiting to snatch up any man who wanders too close for escape.

Amber

The republic of Amber is a nation in south Anea that began as a Britannian colony after the first landing parties settled in the south region of the continent. Amber had attempted to expand its borders, but severe hostilities against the native humans and monsters of the land, followed by their own struggle with monsters within their own territory, forced the people of Amber to halt their expansion. Most of Amber’s cities are close together so that the response time of its military can be shortened, and the republic itself sits near one of Anea’s largest rivers.

Ugellus

The Republic of Ugellus is a South Anean nation allied with its neighbor Amber. Ugellus is one of Amber’s oldest allies, a native Anean city that began as a small town that agreed to provide protection to Amber in return for western modernization. The two nations for a strong alliance to repel local warlords, violent monsters and invading nations from overseas.

Paddra

The kingdom of Paddra was a small nation with strange customs. Their worship of the native monsters was nothing new, but their customs were rather odd for a pro-monster state. Paddra’s economy, military and political relations were all reliant on a seeress, a young woman gifted with the powers of future sight. The exact criteria for such precognitive powers is unknown, but apparently the seeress develops their power at random, and they are placed in a position of great power within the kingdom, making decisions based on visions and real time information. The exact nature of her powers is a closely guarded secret.

Verusia

The Verusia Union is the largest nation in South Anea, and the most advanced. It began as one of Britannia’s first colonies to settle in Anea, and consisted of multiple polities: Arcis, Rasca, Ratio, Wellow, Valgia and Dacia. When hostile native tribes and monsters began attacking the colonies, they united and formed a strong resistance that pushed their enemies back, but weren’t able to expand very far into their lands.

Australinea

Sahul

Sahul is the dominant nation in Australinea. Though small, Sahul is also wealthy, owing its influence to the vast amounts of crystals and other resources that lie deep beneath its surface. Devil bugs, giant ants and even ant Arachne aid in the vast mining efforts to obtain as much of these resources as possible.

Tasmania

A human country that is home to the native aboriginal tribes who once ruled Australinea before settlers from Europa came. Located along the coastline, they are masters at sea travel and naval combat, as well as sporting a strong military primarily situated for self-defense.

Meganesia

A dark monster realm where monsters and aboriginal tribes live and hunt together in Australinea’s rocky outback. Maganesia’s landscape isn’t that much different from the human world, but the sky is multicolored like an aurora and everything seems as if it’s an illusion.

Nyx

Hellgondo

Hellgondo is the main nation of monsters in Terra. Located on the continent of Nyx, Hellgondo doesn’t have much territory outside of Nyx aside from a few islands surrounding the continent, but the Monster Lord considers all her people to be a part of her empire, even if they do not live within its borders. Hellgondo is home to some of the strongest monsters in the world, mainly due to the thick demonic energy permeating the atmosphere and the encroaching power of the Monster Lord. Humans do live here, but often in the surrounding islands, where they provide human offerings to the monsters in return of asylum and protection.

Others

Kuja

Kuja is an island nation off the coast of Albion that is home to a race of female warriors known as the Kuja. Kuja is a large island that is mainly tropical in climate and is warm all year round, with dense jungles permeating the island and a large mountain range splitting the island in two. The Kuja are a tribe of human female warriors who live in a tribal matriarchal society ruled by a queen. They share the island with two other monster races, werecats and giants, whom they have shaky relations with. All the female inhabitants of the island regularly make trips to Europa and the neighboring islands to mate with males and return to have their children. Males are given to the monsters to raise as potential husbands while females are kept within the tribe. (Think Skull Island with amazons and the giants in place of Kong)

Jade

Jade is a nation located on a chain of islands off the cost of Europa that is home to humans and a variety of monsters (elves, trolls, dwarves, orcs, pixies and dragons). Jade is ruled by a council consisting of representatives from each race and order is maintained through an organization of trained fighters and mages called the Jade Guard.

Luminare

Luminare is a nation located on the island of Sentora, and is the main headquarters of Ilias Kreuz, a terrorist organization that broke off from the Order following the Renaissance period. It’s a strictly human settlement run by a democratic council, which merges religion and politics to make, in their words, a “holy state”. Any monster found here is cruelly executed and any human who sympathizes with them are either imprisoned or exiled…or killed. It’s a moderately temperate land with decent trade with other nations, but Luminare’s growing zealotry and willingness to shelter a terrorist group that is as much a danger to humans as well as monsters has made their standing on the world stage rather precarious.

Eldia

Eldia was a city within Nyx that was the first city where humans and monsters coexisted in an incredibly balanced fashion. At the heart of the city was the magnificent tower of Babel, a monument created for the goddesses of light and darkness.

However, Eldia met a gruesome fate when it came under siege in an infamous even known as the Fall of Babylon, where a massacre took place, killing both races. Humans and monsters blamed each other for the horrific slaughter, and the remains of those slain still remain there at the foot of the broken tower. That, and angel feathers littering the ruins.